To start with I created a cylinder the length of the plane and roughly the same diameter, I then split it into the appropriate amount of segments to suit the sketches. The cylinder was then converted into an editable poly and modelled to the sketches by scaling and moving vertex. Once this was done I created the wings, I just extruded them from a line and then added bend, taper and skew modifiers to get the final result. I’m not finished on this model yet as I think it needs more time spent on it, to tidy up some areas of the main body and to add materials. Here’s the model as it stands at the moment anyway.

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