Sunday, 16 March 2008

TRYING to model a red arrow plane

Here’s my attempt at modelling a red arrow plane. I picked up some sketches on the net to base my model on, top, front and a side views. I then created three planes, these were drawn to the size of the plane and aligned. The sketches were then set as material bitmaps and assigned to the planes. This then enabled me to model the plane around the three sketches, once the transparency of the material was lowered.


To start with I created a cylinder the length of the plane and roughly the same diameter, I then split it into the appropriate amount of segments to suit the sketches. The cylinder was then converted into an editable poly and modelled to the sketches by scaling and moving vertex. Once this was done I created the wings, I just extruded them from a line and then added bend, taper and skew modifiers to get the final result. I’m not finished on this model yet as I think it needs more time spent on it, to tidy up some areas of the main body and to add materials. Here’s the model as it stands at the moment anyway.

Saturday, 8 March 2008

Lighthouse and boat modelling

After playing around with reactor and materials I thought It would be a good idea to actually start doing some modelling for my final scene. Here’s a lights house i have created, obviously no material finishes have been applied yet.


To create the dingy/boat I used a pathdeform modifier, I hadn’t used this modifier before and it made life easier. Basically it lets you select a object, in this case a cylinder and make it follow a path, so the out line of the boat I had drawn previously. Again no material have been added, so it doesn’t look great, but I was pleased with both the boat and lighthouse models!

Reactor; playing with ideas for scene

I’ve been playing around with reactor trying to get some effects for a boat going through water. Its very rough but you can see the kind of results I’m looking for here.

Materials; sky/clouds

After playing around with materials the other week I thought I would try to create a sky for my final scene. By creating a hemisphere, hollowing it and adding material maps with noise I was able to achieve the results below.