Friday, 15 February 2008

Lighting effects.

Omni lights were used to create the effect of the light coming from the lamps within this scene (which i had already created, a bit cheeky i know).

The sun light passing across the floor in this image was created by using a target directional light. I think both images are good examples of how simple it is to create half decent lighting effects within Max.

Animation; path constraints.

The following animation was created by using path constraints, the camera; ball and bin were all animated by using this tool. This was the first time I had used this tool, so even though the animation is very simple I was pleased with the outcome.

Apples & Bananas


Here’s the apple and banana from week one, finally stuck it on here. Both were created from standard primitives, turned into editable polys and then modified by moving and scaling polygons and vertexes. The banana had a bend modifier applied to give the bend effect, the two objects were then cloned to give the final image. The final result doesn’t look too bad, any comments welcome, don’t be too harsh!!!!!

Wednesday, 13 February 2008

First Thoughts

The brief sounds interesting, its nice to have a lot of freedom in what your producing. However, i do think it's going to be demanding, but after modelling with Max last year I'm looking forward to getting stuck into the module.